2025 summary

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Daniel Lazar
December 22, 2025 07:23
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Kiosk System Development

At the beginning of the year (Q1 and Q2), my main focus was building a fully autonomous kiosk system that enables seamless game control for customers with minimal operational overhead.

The Problem We Solved

Before the kiosk existed, game sessions had to be started and managed directly from the admin panel. This required constant interaction between customers and staff — typically the barman — which was inconvenient, inefficient, and disruptive for both sides.

The kiosk was designed to remove this friction entirely by putting control directly into the hands of visitors.

Core Functionality & Automation

  • Kiosk session management
    Sessions can be created and scheduled from the admin panel. Once a session starts, the kiosk automatically activates and allows visitors to interact for a predefined duration — no staff intervention required.

  • Game selection
    Visitors can browse a list of available games directly on the kiosk and select the one they want to play.

  • Game step builder
    Each game includes a configurable step builder in the admin panel, allowing custom game settings and tailored gameplay experiences.

  • Integrated payment terminal
    Later in the year, a payment terminal was introduced. Visitors can configure their session themselves (number of players, session length, etc.), pay directly at the kiosk, and the system automatically activates the session.

  • NFC / PIN activation
    Based on customer feedback, NFC and PIN-based activation was added. This allows sessions to be started directly at the kiosk, including admin access when needed — especially useful for invoiced groups or prepaid sessions.

Reliability & Real-World Operation

From early on, it was clear that this level of automation was not optional — it was essential. The system was designed with reliability as a priority and is now running 24/7 across 20 locations, which proved critical for customer trust and adoption.

One of our customers has already validated the concept with strong revenue results, achieved with almost zero maintenance and no permanent on-site administration.


Infloor

Infloor – Interactive Floor Systems

The interactive floor concept was originally discovered by our company in 2024. At the beginning of 2025, we secured our first customers, and by March we successfully delivered the first two installations.

The first reactions were exactly what we hoped for — excitement, curiosity, and genuine congratulations for how smooth and responsive the system felt in real use.

Why Infloor Works for Venues

From a business perspective, Infloor proved attractive mainly due to:

  • Fast return on investment
  • Strong customer attraction, especially in high-footfall locations

As more systems were deployed across the Czech Republic and Slovakia, these benefits consistently repeated.

Product Evolution & Learnings

Thanks to experience from previous products, the initial direction proved to be the right one. However, real-world usage brought important insights:

  • Shorter game sessions generated higher overall revenue than long one-hour reservations
  • Very simple games — focused on time, score, or a single clear goal — turned out to be more fun and more replayable than complex scenarios

This shifted our thinking significantly and directly influenced how new game scenarios were designed.

Throughout the year, we:

  • Improved manufacturing and assembly
  • Fixed minor bugs quickly as they appeared in real environments
  • Delivered a stable and reliable system to customers

We are now very close to delivering a fully self-contained Infloor system, ready to ship directly to customers with guidance instead of full on-site installation.

Infloor Mini

  • Infloor Mini
    A compact version of the Infloor system was designed and prototyped. Strategically, this opens a new direction for us — operating systems ourselves by placing fully autonomous setups in high-traffic locations.
    In 2026, we plan to deploy Infloor Mini in shopping centres and similar environments, a step we are genuinely excited about.


htdm

HTDM – Company & Growth

At the start of the year, the team felt genuinely excited — but also uncertain. The Infloor product showed strong potential, yet there was still a question mark around how the market would respond and whether our assumptions would hold up in real deployments.

By the end of the year, that uncertainty was gone. Seeing the systems running successfully, generating revenue, and attracting customers confirmed that the direction we chose was the right one. The initial excitement turned into confidence and fulfillment.

Sales, Marketing & Internal Shift

A major internal change came in September, when sales and marketing were no longer treated as side tasks. With dedicated focus in these areas, many activities that had previously been postponed or improvised finally started running properly.

This shift opened up new opportunities, improved communication with potential customers, and allowed the team to think more strategically about growth rather than just execution.

IAAPA – A Change in Perspective

Attending IAAPA for the first time was a key moment. It helped us realize that being present at major industry events is not optional for us — it is essential.

Our products proved to be genuinely competitive, and the ideas and solutions we are developing clearly belong on the international stage. IAAPA reinforced the importance of actively delivering these solutions to customers and positioning ourselves alongside established players in the market.

Looking ahead, this mindset directly led to our decision to participate as a new exhibitor at IAAPA London 2026, a step we are very excited about.

NXP – OpenVSP & RCP Contributions

At the beginning of the year, we continued our collaboration with Tomáš on projects for NXP. One of the key milestones was our contribution to OpenVSP, which culminated in a public presence at Embedded World 2025 — a great validation of the work done and its relevance within the embedded and automotive ecosystem.

In parallel, we have been contributing to RCP (Remote Control Protocol). This is an area we are particularly excited about, as the direction and potential impact are very promising. While still evolving, the work opens interesting possibilities around how vehicle systems could be controlled and orchestrated in the future.

From a development perspective, this was an extremely enjoyable project. Being involved in the early stages of a product, shaping its architecture, and implementing core features made the work both challenging and rewarding.

If the vision behind RCP is fully realized, it could represent a meaningful shift in how the automotive world approaches system control and interaction inside vehicles.

Reflection & Vision

Proudest Moment

The achievement I am most proud of this year is the Infloor project — not only the product itself, but how the team handled the entire journey. From early assumptions to real-world deployments, everything aligned as we hoped. Seeing those assumptions fulfilled, while enjoying the process along the way, made this project especially meaningful.

Focus for 2026

Looking ahead to 2026, the goal is not to reduce or narrow our activities. On the contrary, I want to continue building across all areas we are currently involved in. Each activity contributes to the bigger picture, and together they form a strong foundation for future growth.

One Sentence Takeaway

2025 was the year we learned that we have to stop hiding and start sharing our experience and products with the world.

Christmas Project

IMG_1725-preview.webp Every year, I like to dedicate some time to a personal project. As a busy person, I always look forward to sharing quality time with my family — but I also love to play games.

This year, I am really excited to explore what happens in all the realms of God of War after Ragnarok. I’m looking forward to fighting gods across the realms to keep Atreus safe, while also enjoying his journey and story along the way.

Merry Christmas to everyone!